No Time to Wait?
One Sleep Dart and the baby falls asleep: tame it right away.
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GAME UPDATE
Meet the last of the five skeletons of the dungeons: the Normal Skeleton! A pile of bones, a big sword, and a Bone Dash that ends with a bite that stuns.
"A pile of bones with a sword, and it did not come back to chat."
A Normal tamon that takes a pet slot and can't be ridden. Here are its stats at each age:
| Age | Health | Attack | Speed | |
![]() | Baby | 150 | 6 | 270 |
![]() | Adult | 300 | 14 | 310 |
![]() | Boss | 650 | 28 | 350 |
![]() | BMB, in the wild | 1,600 | 42 | 330 |
The BMB are the giant skeletons of the dungeons: they don't grow in your team, but they leave babies when they die.
Press the skill and click where your skeleton must go: it vanishes, flies as a skull and slashes everything on its way, then lands and bites everything in front of it.
| Age | Cooldown | Dash | Slash + Bite |
| Baby | 14s | up to 5 tiles | 10 + 10 |
| Adult | 11s | up to 6 tiles | 16 + 16 |
| Boss | 9s | up to 8 tiles | 24 + 24 |
- While it flies, the skeleton takes no damage.
- Each enemy takes the slash and the bite once each.
- In a dungeon, a dash aimed through a wall or into a pit fails: the skeleton stays where it stood.
- The wild adults and BMB use it too... watch out when a skull flies at you!
Its victims move at only 20% of their speed for about a second: perfect to catch a runner, or to escape one.
Its attacks deal half damage to Rock and Spectrum tamons, and it takes double damage from Combat and Spectrum tamons.
Against the five Liches, its attacks always deal their full damage: no Lich resists it!
The Normal Skeleton only lives in the dungeons: you won't find it in any biome of the map.
- The biggest ones are the BMB. They often sleep... and wake up as soon as a Tamer comes close!
- A BMB leaves 1 baby when it dies, sometimes 2 babies (1 time in 4).
- The Fairy Lich, the final boss of the dungeon, leaves 3 skeleton babies of random types.
- Its tames can also come out of the Darkness Chest and the Pet Chest of the Shop.
Only a sleeping baby can be tamed, and skeletons are stubborn:
the tame chance is 10% per try. A Wolf is 66%, a Dragon 8%.
- A wild baby sleeps for 25 to 50 seconds, then stays awake for 15 to 30 seconds.
- An Appletor increases your chances of taming.
- Each tame gives 100 score. A Wolf gives 15!
- The first tame pays 50 Golden Apples in Challenges, in the Tamodex.
- Tame it 50 times to unlock it as a starting pet, 100 times to bring it twice in your team, 150 times for three.
One Sleep Dart and the baby falls asleep: tame it right away.
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Each skin gives more armor. Reach the Overbreed required in the Tamodex, then unlock the skin with Golden Apples:
| Skin | Unlock | Price | Defense | |
![]() | Skin 1 | Overbreed 1 | 1,000 ![]() | +2% |
![]() | Skin 2 | Overbreed 10 | 2,000 ![]() | +5% |
![]() | Skin 3 | Overbreed 30 | 3,000 ![]() | +10% |
In the dungeons, the wild skeletons wear their armor too, and it protects them much more: a wild skeleton with the skin 1, 2 or 3 takes 20%, 40% or 60% less damage. Look at their helmets before you charge!
- Its stun keeps a fleeing Tamer in reach of your other pets.
- Three Normal Skeletons in your team? Give each of them The Alpha's Bone: +6% attack and defense at Level I, up to +10% at Level V.
The toughest skeleton: its Bone Dash heals your allies!
READ ABOUT THE WATER SKELETON