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Clan Wars: Conquer a Dungeon!

COMPETITION

Every dungeon can belong to a clan! All week long, the clans farm the Liches to score points. On Saturday, the scores lock and the best clans get a match: on the weekend, they fight for the dungeon, with one life each.


Monday to Friday: Farm the Liches

Every time the Fairy Lich, the final boss of a dungeon, is slain, the clan of the Tamer landing the last hit scores 1 point in that dungeon. The hits of your pets count for you.


- The scores are kept dungeon by dungeon.
- The whole server sees it: "[CLAN] killed the Fairy Lich, the boss of the dungeon! N points this week."
- The dungeon restarts 2 minutes 30 after each kill: the Liches come back, farm them again!
- The Tamer landing the last hit also earns 50 Clan Points of the Week.
- A Tamer whose clan is hidden scores nothing.
- A Lich killed by a trap, with no Tamer to credit, ends the chain without a point.

The Clan Board

In a dungeon, a Clan board hangs under the Tamers leaderboard: the 3 clans that slew the most Liches this week, and your own clan when it ranks lower. Move it wherever you like with the HUD Editor.

Follow the race in Profile > Clans > Dungeons: every dungeon with its owner, the best clans of this week and of last week, its statistics and a JOIN button. Even the Tamers without a clan can open it.

Saturday 00:00 UTC: The Lock

On Saturday at 00:00 UTC, the scores lock and every match of the weekend is set:
- A dungeon with an owner: the owner defends it against the best clan of the week that owns no dungeon.
- An unclaimed dungeon: its two best clans fight for it. A clan alone takes it without a fight.
- A clan fights one match at most, for the dungeon where it scored the most: the next clan takes its place in the others.
- Two clans with the same score? The alphabetical order of their names decides.

No point counts on the weekend: "The boss of the dungeon died! No point before Monday."

The Weekend: The Match

Each dungeon has its own match time, on Saturday or Sunday: Saturday 18:00 UTC by default. The Dungeons tab shows it in UTC, and the Overview of your clan in your own time.

The match
Spawn window15 minutes, at the camp of your clan
LivesOne per Tamer
MonstersNone: they are all removed
Pets and potionsAllowed
Length2 hours at most


- Only the Tamers of the two clans can spawn, once each, during the first 15 minutes. Everybody else waits outside.
- To fight, a Tamer must have been in no other clan during the last 7 days. A Tamer without a clan can still join yours at the last minute!
- The spawn bonus still applies, the buildings still decay and the pits still kill.

How to Win

Defeat every opponent! The clan that still has Tamers alive when the other one has none wins the dungeon.
- If only one clan shows up, it wins when the spawn window closes.
- After 2 hours with both clans alive, nobody wins: the owner keeps the dungeon, or it stays unclaimed.
- The result shows for 60 seconds, then the dungeon restarts.

During the match, the Clan board turns into a duel: the owner with its crown in yellow, the challenger with its sword in red, the Tamers alive on each side and a bar between them.

Forfeits

A clan disbanded before or during its match loses it: the other clan wins without a fight. And a dungeon whose owner is disbanded becomes unclaimed: its two best clans fight for it at the next lock.

Owning a Dungeon


- The name of your clan shows in the server list, next to the dungeon: everybody knows who rules it.
- The crown of the owner shines on the Clan board when you defend it.
- The rally "Dungeon fight, go to the camp!" calls your whole clan to the fight.
- Your Clan Log remembers it: "The clan claimed ...".
- A clan owns one dungeon at a time, and keeps it as long as nobody beats it: defend it every weekend!
- After a claim, the dungeon gives no point until Monday. Then the farming starts again, with every score at 0.

Coming Later: the Dungeon Tax

The clan that owns a dungeon will be able to apply a tax on it, and share its income with its members through the new Clan Inventory. It is not available yet: stay tuned!

Tips to Win Your Dungeon


- Plan an event for your match, so your clanmates know when to come.
- Send the rally "Dungeon fight, go to the camp!" a few minutes before the start.
- Stay in your clan: a Tamer who left another clan in the last 7 days can't fight.
- Bring your best pets and your potions: you only have one life.
- Don't count on your walls: the buildings decay fast in a dungeon.
- Watch the pits!

The scores lock every Saturday at 00:00 UTC. Farm the Liches and conquer your dungeon! PLAY NOW